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Source von: /zerbaes/neu/battle.php

<?php

// 25072004

/*
 * Major MAJOR revamps by JT from logd.dragoncat.net  Frankly I threw out my code and used his.
 *
 */

if ($HTTP_GET_VARS[auto]=="full"){
    
$count=100;
}else if (
$HTTP_GET_VARS[auto]=="five"){
    
$count=5;
}else{
    
$count=1;
}

function 
activate_buffs($tag) {
    global 
$session$badguy;
    
reset($session['bufflist']);
    
$result = array();
    
$result['invulnerable'] = 0;
    
$result['dmgmod'] = 1;
    
$result['badguydmgmod'] = 1;
    
$result['atkmod'] = 1;
    
$result['badguyatkmod'] = 1;
    
$result['defmod'] = 1;
    
$result['badguydefmod'] = 1;
    
$result['lifetap'] = array();
    
$result['dmgshield'] = array();

    while(list(
$key,$buff) = each($session['bufflist'])) {
        if (isset(
$buff['startmsg'])) {
            
$msg $buff['startmsg'];
            
$msg str_replace("{badguy}"$badguy['creaturename'], $msg);
            
output("`%$msg`0");
            unset(
$session['bufflist'][$key]['startmsg']);
        }
        
$activate strpos($buff['activate'], $tag);
        if (
$activate !== false$activate true// handle strpos == 0;
        
        // If this should activate now and it hasn't already activated,
        // do the round message and mark it.
        
if ($activate && !$buff['used']) {
            
// mark it used.
            
$session['bufflist'][$key]['used'] = 1;
            
// if it has a 'round message', run it.
            
if (isset($buff['roundmsg'])) {
                
$msg $buff['roundmsg'];
                
$msg str_replace("{badguy}"$badguy['creaturename'], $msg);
                
output("`)$msg`0`n");
            }
        }

        
// Now, calculate any effects and run them if needed.
        
if (isset($buff['invulnerable'])) {
            
$result['invulnerable'] = 1;
        }
        if (isset(
$buff['atkmod'])) {
            
$result['atkmod'] *= $buff['atkmod'];
        }
        if (isset(
$buff['badguyatkmod'])) {
            
$result['badguyatkmod'] *= $buff['badguyatkmod'];
        }
        if (isset(
$buff['defmod'])) {
            
$result['defmod'] *= $buff['defmod'];
        }
        if (isset(
$buff['badguydefmod'])) {
            
$result['badguydefmod'] *= $buff['badguydefmod'];
        }
        if (isset(
$buff['dmgmod'])) {
            
$result['dmgmod'] *= $buff['dmgmod'];
        }
        if (isset(
$buff['badguydmgmod'])) {
            
$result['badguydmgmod'] *= $buff['badguydmgmod'];
        }
        if (isset(
$buff['lifetap'])) {
            
array_push($result['lifetap'], $buff);
        }
        if (isset(
$buff['damageshield'])) {
            
array_push($result['dmgshield'], $buff);
        }
        if (isset(
$buff['regen']) && $activate) {
            
$hptoregen = (int)$buff['regen'];
            
$hpdiff $session['user']['maxhitpoints'] -
            
$session['user']['hitpoints'];
            
// Don't regen if we are above max hp
            
if ($hpdiff 0$hpdiff 0;
            if (
$hpdiff $hptoregen$hptoregen $hpdiff;
            
$session['user']['hitpoints'] += $hptoregen;
            
// Now, take abs value just incase this was a damaging buff
            
$hptoregen abs($hptoregen);
            if (
$hptoregen == 0$msg $buff['effectnodmgmsg'];
            else 
$msg $buff['effectmsg'];
            
$msg str_replace("{badguy}"$badguy['creaturename'], $msg);
            
$msg str_replace("{damage}"$hptoregen$msg);
            
output("`)$msg`0`n");
        }
        if (isset(
$buff['minioncount']) && $activate) {
            
$who = -1;
            if (isset(
$buff['maxbadguydamage'])) {
                if (isset(
$buff['maxbadguydamage'])) {
                    
$buff['maxbadguydamage'] = stripslashes($buff['maxbadguydamage']);
                    eval(
"\$buff['maxbadguydamage'] = $buff[maxbadguydamage];");
                }
                
$max $buff['maxbadguydamage'];

                if (isset(
$buff['minbadguydamage'])) {
                    
$buff['minbadguydamage'] = stripslashes($buff['minbadguydamage']);
                    eval(
"\$buff['minbadguydamage'] = $buff[minbadguydamage];");
                }
                
$min $buff['minbadguydamage'];
                
$who 0;
            } else {
                
$max $buff['maxgoodguydamage'];
                
$min $buff['mingoodguydamage'];
                
$who 1;
            }
            for (
$i 0$who >= && $i $buff['minioncount']; $i++) {
                
$damage e_rand($min$max);
                if (
$who == 0) {
                    
$badguy['creaturehealth'] -= $damage;
                } else if (
$who == 1) {
                    
$session['user']['hitpoints'] -= $damage;
                }
                if (
$damage 0) {
                    
$msg $buff['effectfailmsg'];
                } else if (
$damage == 0) {
                    
$msg $buff['effectnodmgmsg'];
                } else if (
$damage 0) {
                    
$msg $buff['effectmsg'];
                }
                if (
$msg>"") {
                    
$msg str_replace("{badguy}"$badguy['creaturename'], $msg);
                    
$msg str_replace("{goodguy}"$session['user']['name'], $msg);
                    
$msg str_replace("{damage}"$damage$msg);
                    
output("`)$msg`0`n");
                }
            }
        }
    }
    return 
$result;
}

function 
process_lifetaps($ltaps$damage) {
    global 
$session$badguy;
    
reset($ltaps);
    while(list(
$key,$buff) = each($ltaps)) {
        
$healhp $session['user']['maxhitpoints'] -
            
$session['user']['hitpoints'];
        if (
$healhp 0$healhp 0;
        if (
$healhp == 0) {
            
$msg $buff['effectnodmgmsg'];
        } else {
            if (
$healhp $damage $buff['lifetap'])
                
$healhp $damage $buff['lifetap'];
            if (
$healhp 0$healhp 0;
            if (
$damage 0) {
                
$msg $buff['effectmsg'];
            } else if (
$damage == 0) {
                
$msg $buff['effectfailmsg'];
            } else if (
$damage 0) {
                
$msg $buff['effectfailmsg'];
            }
        }
        
$session['user']['hitpoints'] += $healhp;
        
$msg str_replace("{badguy}",$badguy['creaturename'], $msg);
        
$msg str_replace("{damage}",$healhp$msg);
        if (
$msg ""output("`)$msg`n");
    }
}

function 
process_dmgshield($dshield$damage) {
    global 
$session$badguy;
    
reset($dshield);
    while(list(
$key,$buff) = each($dshield)) {
        
$realdamage $damage $buff['damageshield'];
        if (
$realdamage 0$realdamage 0;
        if (
$realdamage 0) {
            
$msg $buff['effectmsg'];
        } else if (
$realdamage == 0) {
            
$msg $buff['effectnodmgmsg'];
        } else if (
$realdamage 0) {
            
$msg $buff['effectfailmsg'];
        }
        
$badguy[creaturehealth] -= $realdamage;
        
$msg str_replace("{badguy}",$badguy['creaturename'], $msg);
        
$msg str_replace("{damage}",$realdamage$msg);
        if (
$msg ""output("`)$msg`n");
    }
}

function 
expire_buffs() {
    global 
$session$badguy;
    
reset($session['bufflist']);
    while (list(
$key$buff) = each($session['bufflist'])) {
        if (
$buff['used']) {
            
$session['bufflist'][$key]['used'] = 0;
            
$session['bufflist'][$key]['rounds']--;
            if (
$session['bufflist'][$key]['rounds'] <= 0) {
                if (
$buff['wearoff']) {
                    
$msg $buff['wearoff'];
                    
$msg str_replace("{badguy}"$badguy['creaturename'], $msg);
                    
output("`)$msg`n");
                }
                unset(
$session['bufflist'][$key]);
            }
        }
    }
}

$badguy createarray($session[user][badguy]);

$adjustment = ($session[user][level]/$badguy[creaturelevel]);
if (
$badguy[pvp]) $adjustment=1;

if (
$HTTP_GET_VARS[op]=="fight"){
// spells
    
if ($HTTP_GET_VARS[skill]=="zauber"){
        
$resultz=db_query("SELECT * FROM items WHERE id=$_GET[itemid]") or die(db_error(LINK));
        
$zauber db_fetch_assoc($resultz);
        
$spellbuff=unserialize($zauber[buff]);
        
$session[bufflist][$spellbuff[name]]=$spellbuff;
        
$zauber[gold]=round($zauber[gold]*($zauber[value1]/($zauber[value2]+1)));
        
$zauber[gems]=round($zauber[gems]*($zauber[value1]/($zauber[value2]+1)));
        
$zauber[value1]--;
        if (
$zauber[value1]<=&& $zauber[hvalue]<=0){
            
db_query("DELETE FROM items WHERE id=$_GET[itemid]");
        }else{
            
db_query("UPDATE items SET value1=$zauber[value1], gems=$zauber[gems], gold=$zauber[gold] WHERE id=$_GET[itemid]");
        }
    }
// end spells
    
if ($HTTP_GET_VARS[skill]=="godmode"){
        
$session[bufflist]['godmode']=array(
            
"name"=>"`&GOD MODE",
            
"rounds"=>1,
            
"wearoff"=>"Du bist wieder sterblich.",
            
"atkmod"=>25,
            
"defmod"=>25,
            
"invulnerable"=>1,
            
"startmsg"=>"`n`&Du fühlst dich gottgleich`n`n",
            
"activate"=>"roundstart"
        
);
    }
    if (
$HTTP_GET_VARS[skill]=="MP"){
        if (
$session[user][magicuses] >= $HTTP_GET_VARS[l]){
            
$creaturedmg 0;
            switch(
$HTTP_GET_VARS[l]){
            case 
1:
                
$session[bufflist]['mp1'] = array(
                    
"startmsg"=>"`n`^Du fängst an zu regenerieren!`n`n",
                    
"name"=>"`%Regeneration",
                    
"rounds"=>5,
                    
"wearoff"=>"Deine Regeneration hat aufgehört",
                    
"regen"=>$session['user']['level'],
                    
"effectmsg"=>"Du regenerierst um {damage} Punkte.",
                    
"effectnodmgmsg"=>"Du bist völlig gesund.",
                    
"activate"=>"roundstart");
                
$session['user']['reputation']--;
                break;
            case 
2:
                
$session[bufflist]['mp2'] = array(
                    
"startmsg"=>"`n`^{badguy}`% wird von einer Klaue aus Erde gepackt und auf den Boden geschleudert!`n`n",
                    
"name"=>"`%Erdenfaust",
                    
"rounds"=>5,
                    
"wearoff"=>"Die erdene Faust zerfällt zu staub.",
                    
"minioncount"=>1,
                    
"effectmsg"=>"Eine gewaltige Faust aus Erde trifft {badguy} mit `^{damage}`) Schadenspunkten.",
                    
"minbadguydamage"=>1,
                    
"maxbadguydamage"=>$session['user']['level']*3,
                    
"activate"=>"roundstart"
                    
);
                break;
            case 
3:
                
$session[bufflist]['mp3'] = array(
                    
"startmsg"=>"`n`^Deine Waffe glüht in einem überirdischen Schein.`n`n",
                    
"name"=>"`%Leben absaugen",
                    
"rounds"=>5,
                    
"wearoff"=>"Die Aura deiner Waffe verschwindet.",
                    
"lifetap"=>1//ratio of damage healed to damage dealt
                    
"effectmsg"=>"Du wirst um {damage} Punkte geheilt.",
                    
"effectnodmgmsg"=>"Du fühlst ein Prickeln, als deine Waffe versucht, deinen vollständig gesunden Körper zu heilen.",
                    
"effectfailmsg"=>"Deine Waffe scheint zu jammern, als du deinem Gegner keinen Schaden machst.",
                    
"activate"=>"offense,defense",
                    );
                break;
            case 
5:
                
$session[bufflist]['mp5'] = array(
                    
"startmsg"=>"`n`^Deine Haut glitzert, als du dir eine Aura aus Blitzen zulegst`n`n",
                    
"name"=>"`%Blitzaura",
                    
"rounds"=>5,
                    
"wearoff"=>"Mit einem Zischen wird deine Haut wieder normal.",
                    
"damageshield"=>2,
                    
"effectmsg"=>"{badguy}wird von einem Blitzbogen aus deiner Haut mit `^{damage}`) Schadenspunkten zurückgeworfen.",
                    
"effectnodmg"=>"{badguy} ist von deinen Blitzen leicht geblendet, ansonsten aber unverletzt.",
                    
"effectfailmsg"=>"{badguy} ist von deinen Blitzen leicht geblendet, ansonsten aber unverletzt.",
                    
"activate"=>"offense,defense"
                
);
                break;
            }
            
$session[user][magicuses]-=$HTTP_GET_VARS[l];
        }else{
            
$session[bufflist]['mp0'] = array(
                
"startmsg"=>"`nDu legst deine Stirn in Falten und beschwörst die Elemente.  Eine kleine Flamme erscheint. {badguy} zündet sich eine Zigarette daran an, dankt dir und stürzt sich wieder auf dich.`n`n",
                
"rounds"=>1,
                
"activate"=>"roundstart"
            
);
            
$session['user']['reputation']--;
        }
    }
    if (
$HTTP_GET_VARS[skill]=="DA"){
        if (
$session[user][darkartuses] >= $HTTP_GET_VARS[l]){
            
$creaturedmg 0;
            switch(
$HTTP_GET_VARS[l]){
            case 
1:
                
$session[bufflist]['da1']=array(
                    
"startmsg"=>"`n`\$Du rufst die Geister der Toten und skelettartige Hände zerren an {badguy} aus den Tiefen ihrer Gräber.`n`n",
                    
"name"=>"`\$Skelettdiener",
                    
"rounds"=>5,
                    
"wearoff"=>"Deine Skelettdiener zerbröckeln zu staub.",
                    
"minioncount"=>round($session[user][level]/3)+1,
                    
"maxbadguydamage"=>round($session[user][level]/2,0)+1,
                    
"effectmsg"=>"`)Ein untoter Diener trifft {badguy} mit `^{damage}`) Schadenspunkten.",
                    
"effectnodmgmsg"=>"`)Ein untoter Diener versucht {badguy} zu treffen, aber `\$TRIFFT NICHT`)!",
                    
"activate"=>"roundstart"
                    
);
                break;
            case 
2:
                
$session[bufflist]['da2']=array(
                    
"startmsg"=>"`n`\$Du holst eine winzige Puppe, die aussieht wie {badguy}, hervor`n`n",
                    
"effectmsg"=>"Du stößt eine Nadel in die {badguy}-Puppe und machst damit `^{damage}`) Schadenspunkte!",
                    
"minioncount"=>1,
                    
"maxbadguydamage"=>round($session[user][attack]*3,0),
                    
"minbadguydamage"=>round($session[user][attack]*1.5,0),
                    
"activate"=>"roundstart"
                    
);
                break;
            case 
3:
                
$session[bufflist]['da3']=array(
                    
"startmsg"=>"`n`\$Du sprichst einen Fluch auf die Ahnen von {badguy}.`n`n",
                    
"name"=>"`\$Geist verfluchen",
                    
"rounds"=>5,
                    
"wearoff"=>"Dein Fluch ist gewichen.",
                    
"badguydmgmod"=>0.5,
                    
"roundmsg"=>"{badguy} taumelt unter der Gewalt deines Fluchs und macht nur halben Schaden.",
                    
"activate"=>"defense"
                    
);
                break;
            case 
5:
                
$session[bufflist]['da5']=array(
                    
"startmsg"=>"`n`\$Du streckst deine Hand aus und {badguy} fängt an aus den Ohren zu bluten.`n`n",
                    
"name"=>"`\$Seele verdorren",
                    
"rounds"=>5,
                    
"wearoff"=>"Die Seele deines Opfers hat sich erholt.",
                    
"badguyatkmod"=>0,
                    
"badguydefmod"=>0,
                    
"roundmsg"=>"{badguy} kratzt sich beim Versuch, die eigene Seele zu befreien, fast die Augen aus und kann nicht angreifen oder sich verteidigen.",
                    
"activate"=>"offense,defense"
                    
);
                
$session['user']['reputation']--;
                break;
            }
            
$session[user][darkartuses]-=$HTTP_GET_VARS[l];
        }else{
            
$session[bufflist]['da0'] = array(
                
"startmsg"=>"`nErschöpft versuchst du deine dunkelste Magie: einen schlechten Witz.  {badguy} schaut dich nachdenklich eine Minute lang an. Endlich versteht er den Witz und stürzt sich lachend wieder auf dich.`n`n",
                
"rounds"=>1,
                
"activate"=>"roundstart"
                
);
            
$session['user']['reputation']--;
        }
    }
    if (
$HTTP_GET_VARS[skill]=="TS"){
        if (
$session[user][thieveryuses] >= $HTTP_GET_VARS[l]){
            
$creaturedmg 0;
            switch(
$HTTP_GET_VARS[l]){
            case 
1:
                
$session[bufflist]['ts1']=array(
                    
"startmsg"=>"`n`^Du gibst deinem Gegner einen schlimmen Namen und bringst {badguy} zum Weinen.`n`n",
                    
"name"=>"`^Beleidigung",
                    
"rounds"=>5,
                    
"wearoff"=>"Dein Gegner putzt sich die Nase und hört auf zu weinen.",
                    
"roundmsg"=>"{badguy} ist deprimiert und kann nicht so gut angreifen.",
                    
"badguyatkmod"=>0.5,
                    
"activate"=>"defense"
                    
);
                break;
            case 
2:
                
$session[bufflist]['ts2']=array(
                    
"startmsg"=>"`n`^Du reibst Gift auf dein(e/n) ".$session[user][weapon].".`n`n",
                    
"name"=>"`^Vergiftete Waffe",
                    
"rounds"=>5,
                    
"wearoff"=>"Das Blut deines Gegners hat das Gift von deiner Waffe gewaschen.",
                    
"atkmod"=>2,
                    
"roundmsg"=>"Dein Angriffswert vervielfacht sich!",
                    
"activate"=>"offense"
                    
);
                
$session['user']['reputation']--;
                break;
            case 
3:
                
$session[bufflist]['ts3'] = array(
                    
"startmsg"=>"`n`^Mit dem Geschick eines erfahrenen Diebs scheinst du zu verschwinden und kannst {badguy} aus einer günstigeren und sichereren Position angreifen.`n`n",
                    
"name"=>"`^Versteckter Angriff",
                    
"rounds"=>5,
                    
"wearoff"=>"Dein Opfer hat dich gefunden.",
                    
"roundmsg"=>"{badguy} kann dich nicht finden.",
                    
"badguyatkmod"=>0,
                    
"activate"=>"defense"
                    
);
                break;
            case 
5:
                
$session[bufflist]['ts5']=array(
                    
"startmsg"=>"`n`^Mit deinen Fähigkeiten als Dieb verschwindest du und schiebst {badguy} von hinten eine dünne Klinge zwischen die Rückenwirbel!`n`n",
                    
"name"=>"`^Angriff von hinten",
                    
"rounds"=>5,
                    
"wearoff"=>"Dein Opfer ist nicht mehr so nett, dich hinter sich zu lassen!",
                    
"atkmod"=>3,
                    
"defmod"=>3,
                    
"roundmsg"=>"Dein Angriffswert und deine Verteidigung vervielfachen sich!",
                    
"activate"=>"offense,defense"
                    
);
                break;
            }
            
$session[user][thieveryuses]-=$HTTP_GET_VARS[l];
        }else{
            
$session[bufflist]['ts0'] = array(
                
"startmsg"=>"`nDu versuchst, {badguy} anzugreifen, indem du deine besten Diebeskünste in die Praxis umsetzt - aber du stolperst über deine eigenen Füsse.`n`n",
                
"rounds"=>1,
                
"activate"=>"roundstart"
                
);
            
$session['user']['reputation']--;
        }
    }
}


if (
$badguy['creaturehealth']>&& $session['user']['hitpoints']>0) {
    
output ("`\$`c`b~ ~ ~ Kampf ~ ~ ~`b`c`0");

    
output("`@Du hast den Gegner `^$badguy[creaturename]`@ entdeckt, der sich mit seiner Waffe `%$badguy[creatureweapon]`@ auf dich stürzt!`0`n`n");

    if (
$session['user']['alive']){
        
output("`2Level: `6$badguy[creaturelevel]`0`n");
    }else{
        
output("`2Level: `6Untoter`0`n");
    }

    
output("`2`bBeginn der Runde:`b`n");
    
output("`2$badguy[creaturename]`2's ".($session['user']['alive']?"Lebenspunkte":"Seelenpunkte").": `6$badguy[creaturehealth] `0`n");
    
output("`2DEINE ".($session['user']['alive']?"Lebenspunkte":"Seelenpunkte").": `6".$session[user][hitpoints]."`0`n");
}

reset($session[bufflist]);
while (list(
$key,$buff)=each($session['bufflist'])){
    
// reset the 'used this round state'
    
$buff[used]=0;
}

if (
$badguy[pvp] &&
    
count($session[bufflist])>&&
    
is_array($session[bufflist])) {
    if (
$session['user']['buffbackup']>""){
        
    }else{
        
output("`&Die Götter verbieten den Einsatz jeder Spezialfähigkeit!`n");
        
$session['user']['buffbackup']=serialize($session['bufflist']);
        
$session[bufflist]=array();
        if (
$_GET['bg']==1){
            
$session['bufflist']['bodyguard'] = array(
                
"startmsg"=>"`n`\${$badguy['creaturename']} ist durch einen Leibwächter geschützt!`n`n",
                
"name"=>"`&Leibwächter",
                
"rounds"=>5,
                
"wearoff"=>"Der Leibwächter scheint eingeschlafen zu sein.",
                
"minioncount"=>1,
                
"maxgoodguydamage"=> round($session['user']['level']/2,0) +1,
                
"effectmsg"=>"`7{badguy}'s Leibwächter trifft dich mit `\${damage}`7 Schadenspunkten.",
                
"effectnodmgmsg"=>"`7{badguy}'s Leibwächter versucht dich zu treffen, aber `\$TRIFFT NICHT`7!",
                
"activate"=>"roundstart"
                
);
        }
        if (
$_GET['bg']==2){
            
$session['bufflist']['heimvorteil'] = array(
                
"startmsg"=>"`n`\${$badguy['creaturename']} `\$hat einen gewaltigen Heimvorteil!`n`n",
                
"name"=>"`\$Nachteil",
                
"rounds"=>20,
                
"wearoff"=>"Der Heimvorteil ist deinem Gegner nicht mehr von Vorteil.",
                
"minioncount"=>1,
                
"maxgoodguydamage"=> round($session['user']['level']+5),
                
"effectmsg"=>"`7Durch {badguy}`7's Heimvorteil bekommst du zusätzlich `\${damage}`7 Schadenspunkte.",
                
"effectnodmgmsg"=>"",
                
"activate"=>"roundstart"
                
);
        }
    }
}
// Run the beginning of round buffs (this also calculates all modifiers)

for ($count=$count;$count>0;$count--){

if (
$badguy['creaturehealth']>&& $session['user']['hitpoints']>0){

// weather mod
if ($session['user']['alive'] && $session['user']['buffbackup']==""){
    if (
e_rand(1,6)==2){
        
$wetter=getsetting("weather","0");
        if (
$wetter=="Starker Wind mit vereinzelten Regenschauern"){
            if (
e_rand(1,2)==1){
                
$session['bufflist']['weather'] = array("name"=>"`6Wetter","rounds"=>1,"wearoff"=>"","atkmod"=>0,"roundmsg"=>"`6Ein starker Windstoss läßt dich dein Ziel verfehlen.","activate"=>"offense");
            }else{
                
$session['bufflist']['weather'] = array("name"=>"`6Wetter","rounds"=>1,"wearoff"=>"","badguyatkmod"=>0,"roundmsg"=>"`6Ein starker Windstoss hindert {badguy} daran, dich zu treffen.","activate"=>"defense");
            }
        }else if (
$wetter=="Schneeregen"){
            if (
e_rand(1,2)==1){
                
$session['bufflist']['weather'] = array("name"=>"`6Wetter","rounds"=>1,"wearoff"=>"","defmod"=>0,"roundmsg"=>"`6Durch den Schneeregen siehst du den Schlag deines Gegners nicht kommen.","activate"=>"defense");
            }else{
                
$session['bufflist']['weather'] = array("name"=>"`6Wetter","rounds"=>1,"wearoff"=>"","badguydefmod"=>0,"roundmsg"=>"`6Durch den Schneeregen sieht dein Gegner deinen Schlag nicht kommen.","activate"=>"offense");
            }
        }
    }
}
// end weather mod


$buffset activate_buffs("roundstart");

$creaturedefmod=$buffset['badguydefmod'];
$creatureatkmod=$buffset['badguyatkmod'];
$atkmod=$buffset['atkmod'];
$defmod=$buffset['defmod'];
}

if (
$badguy['creaturehealth']>&& $session['user']['hitpoints']>0){

    if (
$badguy[pvp]) {
        
$adjustedcreaturedefense $badguy[creaturedefense];
    } else {
        
$adjustedcreaturedefense =
             (
$creaturedefmod*$badguy[creaturedefense] /
             (
$adjustment*$adjustment));
    }
    
$creatureattack $badguy[creatureattack]*$creatureatkmod;
    
$adjustedselfdefense = ($session[user][defence] * $adjustment $defmod);
    
    while(
$creaturedmg==&& $selfdmg==0){//---------------------------------
        
$atk $session[user][attack]*$atkmod;
        if (
e_rand(1,20)==1$atk*=3;
        
$patkroll e_rand(0,$atk);
        
$catkroll e_rand(0,$adjustedcreaturedefense);
        
$creaturedmg 0-(int)($catkroll $patkroll);
        if (
$creaturedmg<0) {
            
//output("`#DEBUG: Initial (<0) creature damage $creaturedmg`n");
            
$creaturedmg = (int)($creaturedmg/2);
            
//output("`#DEBUG: Modified (<0) creature damage $creaturedmg`n");
            
$creaturedmg round($buffset[badguydmgmod]*$creaturedmg,0);
            
//output("`#DEBUG: Modified (<0) creature damage $creaturedmg`n");
        
}
        if (
$creaturedmg 0) {
            
//output("`#DEBUG: Initial (>0) creature damage $creaturedmg`n");
            
$creaturedmg round($buffset[dmgmod]*$creaturedmg,0);
            
//output("`#DEBUG: Modified (>0) creature damage $creaturedmg`n");
        
}
        
//output("`#DEBUG: Attack score: $atk`n");
        //output("`#DEBUG: Creature Defense Score: $adjustedcreaturedefense`n");
        //output("`#DEBUG: Player Attack roll: $patkroll`n");
        //output("`#DEBUG: Creature Defense roll: $catkroll`n");
        //output("`#DEBUG: Final Creature Damage: $creaturedmg`n");
        
$pdefroll e_rand(0,$adjustedselfdefense);
        
$catkroll e_rand(0,$creatureattack);
        
$selfdmg 0-(int)($pdefroll $catkroll);
        if (
$selfdmg<0) {
            
//output("`#DEBUG: Initial (<0) self damage $selfdmg`n");
            
$selfdmg=(int)($selfdmg/2);
            
//output("`#DEBUG: Modified (<0) self damage $selfdmg`n");
            
$selfdmg round($selfdmg*$buffset[dmgmod], 0);
            
//output("`#DEBUG: Modified (<0) self damage $selfdmg`n");
        
}
        if (
$selfdmg 0) {
            
//output("`#DEBUG: Initial (>0) self damage $selfdmg`n");
            
$selfdmg round($selfdmg*$buffset[badguydmgmod], 0);
            
//output("`#DEBUG: Modified (>0) self damage $selfdmg`n");
        
}
        
//output("`#DEBUG: Defense score: $adjustedselfdefense`n");
        //output("`#DEBUG: Creature Attack score: $creatureattack`n");
        //output("`#DEBUG: Player Defense roll: $pdefroll`n");
        //output("`#DEBUG: Creature Attack roll: $catkroll`n");
        //output("`#DEBUG: Final Player damage: $selfdmg`n");
        //output("`#DEBUG: count: $count`n");
    
}
}else{
    
$creaturedmg=0;
    
$selfdmg=0;
    
$count=0;
}
// Handle god mode's invulnerability
if ($buffset[invulnerable]) {
    
$creaturedmg abs($creaturedmg);
    
$selfdmg = -abs($selfdmg);
}

if (
e_rand(1,3)==&&
    (
$HTTP_GET_VARS[op]=="search" ||
     (
$badguy[pvp] && $HTTP_GET_VARS[act]=="attack"))) {
    if (
$badguy[pvp]){
        
output("`b`^$badguy[creaturename]`\$'s Fähigkeiten erlauben deinem Gegner den ersten Schlag!`0`b`n`n");
    }else{
        
output("`b`^$badguy[creaturename]`\$ überrascht dich und hat den ersten Schlag!`0`b`n`n");
    }
    
$HTTP_GET_VARS[op]="run";
    
$surprised=true;
}else{
    if (
$HTTP_GET_VARS[op]=="search")
        
output("`b`\$Dein Können erlaubt dir den ersten Angriff!`0`b`n`n");
    
$surprised=false;
}

if (
$HTTP_GET_VARS[op]=="fight" || $HTTP_GET_VARS[op]=="run"){
    if (
$HTTP_GET_VARS[op]=="fight"){
        if (
$badguy[creaturehealth]>&& $session[user][hitpoints]>0){
            
$buffset activate_buffs("offense");
            if (
$atk $session[user][attack]) {
                if (
$atk $session[user][attack]*3){
                    if (
$atk>$session[user][attack]*4){
                        
output("`&`bDu holst zu einem <font size='+1'>MEGA</font> Powerschlag aus!!!`b`n",true);
                    }else{
                        
output("`&`bDu holst zu einem DOPPELTEN Powerschlag aus!!!`b`n");
                    }
                }else{
                    if (
$atk>$session[user][attack]*2){
                        
output("`&`bDu holst zu einem Powerschlag aus!!!`b`0`n");
                    }elseif (
$atk>$session['user']['attack']*1.25){
                        
output("`7`bDu holst zu einem kleinen Powerschlag aus!`b`0`n");
                    }
                }
            }
            if (
$creaturedmg==0){
                
output("`4Du versuchst `^$badguy[creaturename]`4 zu treffen, aber `\$TRIFFST NICHT!`n");
                if (
$badguy[creaturehealth]>&& $session[user][hitpoints]>0process_dmgshield($buffset[dmgshield], 0);
                if (
$badguy[creaturehealth]>&& $session[user][hitpoints]>0process_lifetaps($buffset[lifetap], 0);
            }else if (
$creaturedmg<0){
                
output("`4Du versuchst `^$badguy[creaturename]`4 zu treffen, aber der `\$ABWEHRSCHLAG `4trifft dich mit `\$".(0-$creaturedmg)."`4 Schadenspunkten!`n");
                
$badguy['diddamage']=1;
                
$session[user][hitpoints]+=$creaturedmg;
                if (
$badguy[creaturehealth]>&& $session[user][hitpoints]>0process_dmgshield($buffset[dmgshield],-$creaturedmg);
                if (
$badguy[creaturehealth]>&& $session[user][hitpoints]>0process_lifetaps($buffset[lifetap],$creaturedmg);
            }else{
                
output("`4Du triffst `^$badguy[creaturename]`4 mit `^$creaturedmg`4 Schadenspunkten!`n");
                
$badguy[creaturehealth]-=$creaturedmg;
                if (
$badguy[creaturehealth]>&& $session[user][hitpoints]>0process_dmgshield($buffset[dmgshield],-$creaturedmg);
                if (
$badguy[creaturehealth]>&& $session[user][hitpoints]>0process_lifetaps($buffset[lifetap],$creaturedmg);
            }
            if (
$creaturedmg>$session[user][punch]){
                
$session[user][punch]=$creaturedmg;
                
output("`@`b`c--- DAS WAR DEIN BISHER HÄRTESTER SCHLAG! ---`c`b`n");
            }
        }
    }else if(
$HTTP_GET_VARS[op]=="run" && !$surprised){
        
output("`4Du bist zu beschäftigt damit wegzulaufen wie ein feiger Hund und kannst nicht gegen `^$badguy[creaturename]`4 kämpfen.`n");
    }
    
// We need to check both user health and creature health. Otherwise the user
     // can win a battle by a RIPOSTE after he has gone <= 0 HP.
    //-- Gunnar Kreitz
    
if ($badguy[creaturehealth]>&& $session[user][hitpoints]>0){
        
$buffset activate_buffs("defense");
        if (
$selfdmg==0){
            
output("`^$badguy[creaturename]`4 versucht dich zu treffen, aber `\$TRIFFT NICHT!`n");
            if (
$badguy[creaturehealth]>&& $session[user][hitpoints]>0process_dmgshield($buffset[dmgshield], 0);
            if (
$badguy[creaturehealth]>&& $session[user][hitpoints]>0process_lifetaps($buffset[lifetap], 0);
        }else if (
$selfdmg<0){
            
output("`^$badguy[creaturename]`4 versucht dich zu treffen, aber dein `^ABWEHRSCHLAG`4 trifft mit `^".(0-$selfdmg)."`4 Schadenspunkten!`n");
            
$badguy[creaturehealth]+=$selfdmg;
            if (
$badguy[creaturehealth]>&& $session[user][hitpoints]>0process_lifetaps($buffset[lifetap], -$selfdmg);
            if (
$badguy[creaturehealth]>&& $session[user][hitpoints]>0process_dmgshield($buffset[dmgshield], $selfdmg);
        }else{
            
output("`^$badguy[creaturename]`4 trifft dich mit `\$$selfdmg`4 Schadenspunkten!`n");
            
$session[user][hitpoints]-=$selfdmg;
            if (
$badguy[creaturehealth]>&& $session[user][hitpoints]>0process_dmgshield($buffset[dmgshield], $selfdmg);
            if (
$badguy[creaturehealth]>&& $session[user][hitpoints]>0process_lifetaps($buffset[lifetap], -$selfdmg);
            
$badguy['diddamage']=1;
        }
    }
}
expire_buffs();


$creaturedmg=0;
$selfdmg=0;
if (
$count>&& $session[user][hitpoints]>&& $badguy[creaturehealth]>0output("`2`bNächste Runde:`b`n");
if (
$session[user][hitpoints]<=|| $badguy[creaturehealth]<=0$count=-1;

if (
$badguy[creaturehealth]<=&& $session[user][hitpoints]>0){
    
$victory=true;
    
$defeat=false;
    
$count=0;
}else{
    if (
$session[user][hitpoints]<=0){
        
$defeat=true;
        
$victory=false;
        
$count=0;
    }else{
        
$defeat=false;
        
$victory=false;
    }
}
}

if (
$session[user][hitpoints]>&&
    
$badguy[creaturehealth]>&&
    (
$HTTP_GET_VARS[op]=="fight" || $HTTP_GET_VARS[op]=="run")){
    
output("`2`bEnde der Runde:`b`n");
    
output("`2$badguy[creaturename]`2's ".($session['user']['alive']?"Lebenspunkte":"Seelenpunkte").": `6$badguy[creaturehealth]`0`n");
    
output("`2DEINE ".($session['user']['alive']?"Lebenspunkte":"Seelenpunkte").": `6".$session[user][hitpoints]."`0`n");
}

if (
$victory || $defeat){
    
// Unset the bodyguard buff at the end of the fight.
    // Without this, the bodyguard persists *and* the older buffs are held
    // off for a while! :/
    
if (isset($session['bufflist']['bodyguard'])) unset($session['bufflist']['bodyguard']);
    if (isset(
$session['bufflist']['weather'])) unset($session['bufflist']['weather']);
    if (isset(
$session['bufflist']['heimvorteil'])) unset($session['bufflist']['heimvorteil']);
    if (!
is_array($session['bufflist']) || count($session['bufflist']) <= 0) {
        
$session['bufflist'] = unserialize($session['user']['buffbackup']);
        if (
is_array($session['bufflist'])) {
            if (
count($session['bufflist'])>&& $badguy[pvp])
                
output("`&Die Götter gewähren dir wieder alle deine speziellen Fähigkeiten.`n`n");
        } else {
            
$session['bufflist'] = array();
        }
    }
    
$session['user']['buffbackup'] = "";
}

$session[user][badguy]=createstring($badguy);
?>